

Ironhills
1 playerPhysics hills, ballistic shells, one tank
Drive east over procedurally generated hills and shell everything between you and the enemy base. The shells are properly ballistic, so the ridge in front of you stops yours exactly as happily as it stops theirs. Bank the coins, upgrade the tank, go further.


Warfront
1 playerBring the right counters, then watch
Spend a budget laying an army across your half of the map, press engage, and find out whether you guessed right. Riflemen lose to tanks, tanks lose to bazookas, and everything loses to artillery it never reached. Medals earn rank; rank unlocks the heavy equipment, up to one nuke.


Stickfront
1 playerA lane war you fight through an economy
You never move a soldier. You decide what gets built — miners first, then a shield wall with archers behind it, then towers — and the line decides the rest. Eight levels, and the Red Empire out-spends you on every one.



Blockfall
1 playerVoxel parkour, sky islands and a world you can dig
A first-person voxel playground. Race a checkpointed parkour tower against the clock, bridge between floating islands to collect every beacon, or drop into creative and build whatever you like — every block in the world can be broken and placed.


Obsidian
1–2 players · onlineA game of kings, carved in volumetric light
Full-strength 3D chess with a procedural engine opponent, three hand-built worlds to play in, and a fully synthesised score. Play the AI, share a screen, or open a room and send a friend the link.
More worlds in the works
The renderer, the procedural texture kit and the synthesised audio engine are shared — new games plug into the same shelf.